To meet the evolving loudness requirements of the games industry, Nugen Audio announced that its industry-leading VisLM loudness metering plug-in now includes support for 7.1 surround audio for the Xbox One console and the Audio Standards Working Group (ASWG) standard for PlayStation development.
VisLM provides an easy-to-use, standard-compliant way to measure, compare, and contrast loudness during production, broadcast, post-production, and quality assurance, on the fly or after the fact for entire sections of audio. With detailed, objective loudness measurement, history, and logging facilities, VisLM supports ITU, ATSC, EBU, and Game Audio standards to ensure loudness compliance for titles to be distributed virtually anywhere in the world. In addition to supporting channels recorded in 7.1 formats, the latest version of VisLM now offers support for the VST3 plug-in format, improved routing in the stand-alone mode, and a new analyze/render option.
“The latest version of VisLM is a direct response to our Game Audio customers, who need high-quality audio tools as they begin to adopt 7.1 as a standard format for titles for the new Xbox One and PlayStation 4 consoles,” says Jon Schorah, creative director, Nugen Audio. “Just as with broadcasting, these customers need the ability to distribute their products in every market whilst ensuring loudness compliance. At the same time, they want to ensure appropriate loudness in order to give users the most immersive, exciting audio experience possible. VisLM provides a highly visual and easy-to-use way of meeting both goals.”
The latest version of VisLM with 7.1 support is available as a free upgrade for current VisLM users.
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Nugen Audio’s VisLM now supports 7.1 Surround Audio
May 23 2014, 12:00
The latest version of Nugen Audio’s VisLM loudness metering plug-in now supports the compliance needs of game audio producers as they launch 7.1 surround audio titles. Nugen Audio already provides the broadcast, post-production and music production industry with end-to-end loudness management, metering, and correction tools. Now, game production houses can also ensure loudness compliance for the latest platforms.