Dr. Sennheiser’s many storied years of experience in the electroacoustics business, particularly in bringing digital technology to bear in the product development area of audio engineering, will provide a fascinating backdrop to this convention highlight. Established in 1999 by the AES Technical Council and the Board of Governors in conjunction with the Richard Heyser Scholarship fund, the Heyser Lecture series, featured at each AES Convention, brings eminent individuals in audio engineering and related fields to speak on a relevant topic of choice. The Heyser Lecture is part of the Special Events schedule, open to all convention attendees.
This special event presentation will offer an in-depth look at the evolution of audio and the listening experience. Dr. Sennheiser outlines his presentation:
The foundations of human audio perception, based on the ‘natural laws’ of human hearing and their relative validity, will be revisited at the outset. The interdependence of hearing with other human senses will be outlined, showing the high degree of subjectivity and uncertainty of our audio perception.
Keeping this in mind, the evolution of audio capturing, processing and reproduction by technical means will be discussed. Achievable hearing pleasure and audio quality level are reflected in the continuous development from single- to multi-channel reproduction systems with loudspeakers and headphones, benchmarked against ‘sonic reality.’
The need for more emotionality in the hearing experience – especially together with visual presentations – leads to a requirement for new approaches and solutions throughout the workflow in the entertainment world and entertainment industry. Optimized solutions for capturing sound with action-cameras or smartphones are evolving, with prototypes and first products being already available and undergoing stringent end-user tests.
Audio-visual presentations of sports events on TV call for the development of suitable high-quality audio formats in line with an individual choice of video perspective.
The rapidly evolving field of gaming, augmented-reality (AR) and virtual-reality (VR) calls for ‘immersive’ audio technologies currently under consideration. Multiple stakeholders in this market segment – from producers and development engineers to end-users – have to work together to imagine and design ‘The Future of Audio.’
About Jörg Sennheiser
After studying electrical engineering at the University of Hanover and the Swiss Federal Institute of Technology (ETHZ) in Zurich, Jörg Sennheiser completed his doctorate at the ETHZ Institute of Telecommunications Engineering. He was awarded the degree of Dr. sc. techn. in 1973 for his thesis on “Sound radiation from thin sheet metals.” Jörg Sennheiser’s career began as a project engineer with Siemens-Albis AG in Zurich, prior to taking up his first post with Sennheiser electronic in 1976 as Technical Director. In 1982, he took over management of the family business as executive shareholder. During his time at the helm, Sennheiser developed into an internationally successful brand. This involved establishing new manufacturing facilities in Ireland and the USA, while at the same time expanding production in Germany. In 2015, after 19 years in the role, Prof. Dr. Sennheiser handed over the chair of the supervisory board to Dr. Frank Heinricht. In addition to his work for the company, Prof. Sennheiser also taught electroacoustics at the University of Hanover until 2004, and was made an honorary professor in 1991.
Advance Registration pricing on All Access badges and onsite accommodations are available online to attend this and a multitude of other events and presentations during Europe’s premier pro audio education and networking event.
Find out more at aeseurope.com.
Online Registration: www.aes.org/events/142/registration
Hotel and Venue Information: www.aes.org/events/142/attendees/hotel/