With Waves Nx, music, movies and games are heard on a new dimension of immersive 3D reality, using any headphones. According to Waves Audio, the possibilities are endless, and that’s why the company decided to put significant R&D emphasis on Nx to further develop the technology. Now Waves is reaching out to the audio community to get involved via a Kickstarter campaign beginning June 22.
Waves Audio is the recipient of a Technical GRAMMY Award and the world-leading developer of audio DSP technologies. For over two decades, Waves Audio has pioneered the development of psychoacoustic signal processing algorithms that leverage cutting-edge knowledge of human hearing and perception in order to radically improve perceived sound quality.
The perception of spatial sound is a complex phenomenon. It combines the interactions between acoustic sound waves and a room or space, the interaction between the sound waves and the physical movement of our head and ears, the reaction of our middle and inner ear and the audio nerve, and finally our brain’s cognition and interpretation of the acoustic landscape.
The perception of sound over headphones is a completely different experience. Waves Nx bridges the gap by recreating, on headphones, the same auditory cues that reach our ears in the real world. One of the ways it does this is by tracking the user’s head position and positioning the sound in the user’s headphones to match the way the user would hear it in the real world. Waves Nx tracks the actual movements of the user’s head, rendering the slightest nuances that create a real, dynamic and variable sensory experience – appropriately positioning the audio in the left and right headphones to simulate movement through a three-dimensional audio space.
In January 2016, Waves successfully launched the first product in the Nx family – the Nx Virtual Mix Room plugin, a “virtual monitoring” tool that recreates on headphones the ideal acoustics of a high-end mix room, allowing audio professionals to make better mixing and recording decisions on headphones.
The next Nx tool that will be brought to market (expected release in September) is the Nx Head Tracker, a small Bluetooth device that latches on to any pair of headphones, tracks the user’s head movements, and communicates with the Nx software. The Nx Head Tracker can be used together with the Nx Virtual Mix Room plugin, or with the soon-to-be-released Waves Nx application, which will allow all consumers to experience 3D audio on their computers and mobile devices.
With the help of the audio community via the Kickstarter campaign, Waves expects to expand its development of Nx and engage the audio community directly to promote the technology.
www.waves.com | waves.com/kickstarter